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Activate Learning and Volume partnership creating cutting edge AI curricula

11 February 2019

Activate Learning and global AI agency Volume are working together to inspire the next generation of digital technologists.

The partnership is designing and developing an employer-sponsored project brief to provide IT students with a real-life work challenge in a rapidly evolving industry.

The learners will design, develop and deploy a computer game animation, using Unity Software, that meets client requirements.

Volume’s extensive support for curriculum development has included training Activate Learning IT lecturer, Rachel Crowther, during two placements at their Wokingham and Plymouth offices.

Rachel learnt how AI (Artificial Intelligence), VR (Virtual Reality) and AR (Augmented Reality) technologies are currently being used in gaming software, and how they are evolving.

Throughout the project, students will also visit Volume HQ in Wokingham and work with the experts, being exposed to ‘bleeding edge’ technologies. Volume staff will act as consultants developing the knowledge, skills and behaviours of students.

Rachel said: “Visiting Volume was a fantastic opportunity to see how they meet the needs of their clients with the latest technologies in AI, VR and AR. The staff were very welcoming and provided me with a lot of information in a short amount of time.”

Gemma Hood, Chief Operating Officer at Volume said: “This is a unique opportunity for Volume to help shape the next generation of the workforce. Through this partnership we are influencing curriculum design and delivery enabling the learning experience be more engaging and relevant to our industry needs. We cannot wait to get cracking!”

The project kicks off in February and will have a showcase finale in May.